175 research outputs found
On the choosability of claw-free perfect graphs
It has been conjectured that for every claw-free graph the choice number
of is equal to its chromatic number. We focus on the special case of this
conjecture where is perfect. Claw-free perfect graphs can be decomposed via
clique-cutset into two special classes called elementary graphs and peculiar
graphs. Based on this decomposition we prove that the conjecture holds true for
every claw-free perfect graph with maximum clique size at most
Distinguishing Number for some Circulant Graphs
Introduced by Albertson et al. \cite{albertson}, the distinguishing number
of a graph is the least integer such that there is a
-labeling of the vertices of that is not preserved by any nontrivial
automorphism of . Most of graphs studied in literature have 2 as a
distinguishing number value except complete, multipartite graphs or cartesian
product of complete graphs depending on . In this paper, we study circulant
graphs of order where the adjacency is defined using a symmetric subset
of , called generator. We give a construction of a family of
circulant graphs of order and we show that this class has distinct
distinguishing numbers and these lasters are not depending on
On Disjoint hypercubes in Fibonacci cubes
The {\em Fibonacci cube} of dimension , denoted as , is the
subgraph of -cube induced by vertices with no consecutive 1's. We
study the maximum number of disjoint subgraphs in isomorphic to
, and denote this number by . We prove several recursive results
for , in particular we prove that . We also prove a closed formula in which is given in
terms of Fibonacci numbers, and finally we give the generating function for the
sequence
A New Game Invariant of Graphs: the Game Distinguishing Number
The distinguishing number of a graph is a symmetry related graph
invariant whose study started two decades ago. The distinguishing number
is the least integer such that has a -distinguishing coloring. A
distinguishing -coloring is a coloring
invariant only under the trivial automorphism. In this paper, we introduce a
game variant of the distinguishing number. The distinguishing game is a game
with two players, the Gentle and the Rascal, with antagonist goals. This game
is played on a graph with a set of colors. Alternately,
the two players choose a vertex of and color it with one of the colors.
The game ends when all the vertices have been colored. Then the Gentle wins if
the coloring is distinguishing and the Rascal wins otherwise. This game leads
to define two new invariants for a graph , which are the minimum numbers of
colors needed to ensure that the Gentle has a winning strategy, depending on
who starts. These invariants could be infinite, thus we start by giving
sufficient conditions to have infinite game distinguishing numbers. We also
show that for graphs with cyclic automorphisms group of prime odd order, both
game invariants are finite. After that, we define a class of graphs, the
involutive graphs, for which the game distinguishing number can be
quadratically bounded above by the classical distinguishing number. The
definition of this class is closely related to imprimitive actions whose blocks
have size . Then, we apply results on involutive graphs to compute the exact
value of these invariants for hypercubes and even cycles. Finally, we study odd
cycles, for which we are able to compute the exact value when their order is
not prime. In the prime order case, we give an upper bound of
Optimal accessing and non-accessing structures for graph protocols
An accessing set in a graph is a subset B of vertices such that there exists
D subset of B, such that each vertex of V\B has an even number of neighbors in
D. In this paper, we introduce new bounds on the minimal size kappa'(G) of an
accessing set, and on the maximal size kappa(G) of a non-accessing set of a
graph G. We show strong connections with perfect codes and give explicitly
kappa(G) and kappa'(G) for several families of graphs. Finally, we show that
the corresponding decision problems are NP-Complete
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